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1992-09-04
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*** PET-TRIS ***
(c) Chris Banks,TowerByte Software 1994
Coding,Graphics & Concept by Chris Banks.
Wacky Music by Graham Raddings.
Don`t click on the first tune (Old McPetris) on the Petris
Title screen.It won`t work.
Welcome to Pet-Tris ! !
It`s basically a variant of Tetris,but instead of boring old falling blocks
you have domestic pets.....
When you start the game you will be faced with an 8x8 Grid.The first pet you
see will be a brown dog.Every couple of seconds the pets will move.When they
appear at the top they automatically fall onto the first set of blocks.
After another couple of seconds they will move in the direction of the
arrow that is indicated on the current block.The direction tip of each arrow
block is in GREEN.
This is how you move them
around.By pressing the Left Mouse button,the blocks will rotate.The pets
then duly follow the arrow.If they move off the right or leftmost block,
they will re-appear on the other side.Note that the very top row are ALWAYS
POINTING DOWN.You cannot rotate these.All other blocks are randomly shuffled
at the start of the game.The pets are- 2 dogs,2 goldfish,2 rabbits & 1 cat.
Note their different colours,as they can be seen through the blocks.The
colour of the pets correspond to the Meters on the left.More of that in a
moment.At the bottom of the grid you will see the homes that you must drop
each pet into.Leftmost is the armchair.Drop the cat into this.Then is the
glass bowl for the goldfish.Then the kennel (that`s right,for the dog!), and
finally a burrow for the rabbit.When a pet is reaches the bottom(Succesfully
or not) he will flash as a large red cross.
Dropping the correct pet into the right home
will build up your score,but more importantly will affect the meters.
Two pets cannot share the same block.If they move onto the same block,one of
them will be sent back to its start position (Above the Grid).
Also,if a pet hits the Re-Shuffle block (explained in a moment), it will be
sent back to the top.
Meters:
As soon as the game starts, the meters will start moving up.If any of the
meters reach the top, it`s game over.Remember, the meters are colour coded.
For example the first meter is the Dog meter (Brown) and the Goldfish meter
is gold (like the fish you control with the blocks).
If the meters get near the top, they will warn you by flashing.Simply
dropping a pet into its respective home will reset the meter to the bottom.
This is CRUCIAL to playing the game.If your cat meter is flashing,
concentrate on getting a cat home to reset the meter.Then find the next
highest meter and try to get that pet home.Each pet correctly home makes a
sound and your HOME score on the right panel indicates your success rate.
Dropping Pets Home:
Remember, the aim is to keep the meters down by dropping the pets into their
right homes.BUT, what happens if they land on the wrong home ?
Land on the wrong home and a random block becomes a Vets Bill.
Avoid landing your pets on this or your pet will make a visit to the dreaded
vets surgery.You are allowed 3 VISITS to the vet, indicated on the right
panel, at the top.When this value becomes zero,it`s game over.Below the
Visits indicator is the Bills counter.This shows the number of bills
you have run up by mis-placing your pets.
Scoring:
Finally, at the bottom of the panel is the timer.
This is next to the clock icon.This increases by 1 every
time your pets move.Each time unit is multiplied at the end of the game and
added to your score.
Extra Blocks:
There are two extra icons moving around, apart from your pets.
The first is the Re-Shuffle block.This is easy to spot, as it`s constantly
animating (showing a rotating arrow spinning wildly).
It also follows the arrow indicators, just as your pets do.
So you have some degree of control over it.
This CAN be used to your advantage.If the Re-Shuffle block lands on a Vets
Bill, It will Re-Shuffle the grid randomly again.However, it removes the
Vets Bill.Good, eh ?
BUT....the Bill will be replaced by a ranom arrow block, WHICH CAN`T BE
ROTATED WITH THE MOUSE BUTTON !
Whatever the arrow becomes in the Re-Shuffle,it stays that way.
The final block is the Reset block.
This is a small block with `R` written on it.Unlike the Reset block,
it does`nt follow
the arrows.In fact it never gets onto the actual grid.Every so often it
appears on the side of the grid and drops down.When it reaches the bottom it
appears on the other side, falling to the bottom again.BUT.......!
If you move your pet off the side of the grid and TOUCH THE RESET
BLOCK.....then the Meter of whichever pet touched the Reset block is, well,
RESET to ZERO ! !
So if your Cat Meter is about to Pop,move your cat so it touches the Reset
block as it moves off the side,and the Cat Meter is Reset.The reset block
will also disappear again for a while.Don`t rely on this too much, it`s
difficuilt timing your pet to move off the grid and hit the Reset block,but
it can be a life saver.
Pressing `X` at any time will get get you back to the Menu......
That`s it for now.It`s midnight 7 Mar 94.
Time for some zzzzz`s
Enjoy the game and lookout for other TowerByte games.
Chris Banks,
Signing Off............